Untrusted v1.105 changelog



New Features

+ New June supporter token and avatar! It's summer, have some pineapple!

+ Added single sign on login and multiple servers support! What does it means to you? Not much, until we experience a new CCU peak (if ever): I will be able to add multiple servers (or when/if in the future we want to have separate servers for separate regions). That's why today's patch seems small, a lot of work went into this feature :)

+ Kicked players won't be able to rejoin the lobby they were kicked from

+ Bug: whenever a neutral gets root, the sociopath can also get root with crack credentials, resulting in two players being able to use anonymous broadcast. This was not intended, however it is so rare and hilarious that I've decided to leave it as is for now, unless some form of abuse-meta develops arounds it.

Balance Changes

+ Rival hacker coins reward significantly increased

+ Enforcer coins reward increased depending on protection events

+ Investigative Mole gains "frame"

Client Changes

+ Experimental color coded events in day/night transitions for few key messages

+ Experimental SFX: being mentioned in the general chat (es. if your name is Dr.Green, just saying 'green' is enough, even on pasted logs ) will trigger a notification sound (cooled down every 10s to avoid abuse).

+ Fixed joining an invalid lobby (expired, full, or by inputting the wrong password) throwing a network error message rather than the appropriate message.

+ Fixed winstreak multiplier not showing correctly >= 15 wins

+ Fixed a bug that would not remove the "steam cart" icon from the tutorial after logging in via steam, logging out, and then starting the tutorial

+ Fixed "you may not see this operative log" message showing upon click over a dead/arreste player that had erased their log  

+ Miscellaneous minor improvements and bugfixes

Servers Side Changes

+ Major Network Changes o>

+ Fixed a bug that would allow "Upload Intel", "Download Intel" and "Crack Credentials" to still work even if the nodes were beyond visibility, if a chokepoint node was rollbacked the same turn.

+ Improved chat filter and flood filter (still needs tweaking)

+ Miscellaneous minor improvements and bugfixes

Known Issues

+ Using follow on an enforcer which is protecting someone (which gets arrested) will get a "<enforcer> did not leave his hideout" message.

+ Opening the game log from the in-game link may leave untrusted as "running" on steam

Files

webgl1105.zip 78 MB
Jun 06, 2021

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